This online gun simulation uses Rayleigh's equation for drag (F_{D}=½ρv^{2}C_{D}A), which is not optimal for supersonic or transonic bullets and means drag is always equal to velocity squared times the constant specified below.

Enter Data:

Angle: | degrees |

Velocity: | fps |

Drag ( ½ρC ):_{D}Am | |

Gravity: | fps |

Height: | ft |

Scale: | pixels/foot |

Sim Rate: | sim/real sec |

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