This online gun simulation uses Rayleigh's equation for drag (FD=½ρv2CDA), which is not optimal for supersonic or transonic bullets and means drag is always equal to velocity squared times the constant specified below.
Enter Data:
Angle: | degrees |
Velocity: | fps |
Drag ( ½ρCDA ):m | |
Gravity: | fps |
Height: | ft |
Scale: | pixels/foot |
Sim Rate: | sim/real sec |