This online gun simulation uses Rayleigh's equation for drag (FD=½ρv2CDA), which is not optimal for supersonic or transonic bullets and means drag is always equal to velocity squared times the constant specified below.
Enter Data:
| Angle: | degrees |
| Velocity: | fps |
| Drag ( ½ρCDA ):m | |
| Gravity: | fps |
| Height: | ft |
| Scale: | pixels/foot |
| Sim Rate: | sim/real sec |