This online gun simulation uses Rayleigh's equation for drag (FD=½ρv2CDA), which is not optimal for supersonic or transonic bullets and means drag is always equal to velocity squared times the constant specified below.

Enter Data:

Angle: degrees
Velocity: fps
Drag (
½ρCDA
m
):
Gravity: fps
Height: ft
Scale: pixels/foot
Sim Rate: sim/real sec
©2014-2019 Ron Spain